Current Expedition
Under the guidance of The Arbiter of Fate
You choose the journey. The Arbiter chooses the direction.
The Director records your decisions; it does not read or alter your Skyrim save.
Quest starting conditions are not all verified. Check that each objective can actually be started in your Skyrim game.
Under the guidance of The Arbiter of Fate
Discoveries never replace your assigned objective. Complete local quests naturally or leave them for a future draw.
Assigned: one binding objective at a time, unless genuinely blocked.
Natural discovery: explore caves, ruins and encounters freely. Complete quests you encounter without replacing your assignment.
Fate: no voluntary rerolls. Draws are recorded in the expedition history.
Your saved character, current perk focus and Spellbook permissions at a glance. Starting playstyle advice does not impose equipment restrictions.
Generates a lore-inspired name based on the selected race. You can edit it before saving.
Unmodified Skyrim racial abilities. The values describe your in-game starting race, not extra Fate restrictions or permission to use spells. Gameplay-changing race mods may differ.
Changing your starting playstyle does not automatically change Perk Focus. Applying the suggestion is an explicit choice and does not erase learned spells or bought perks.
Adjust these to match your Skyrim save. They are only recorded when you select Save character details.
Skyrim increases one of Health, Magicka or Stamina by 10 per level. The Director draws from the attributes you enable.
Enter your in-game skill levels and mark perks you already own. The Director draws from the 18 vanilla perk trees using skill thresholds and recorded prerequisites. Vanilla perk ranks and branching prerequisites have been reviewed; confirm results against your actual Skyrim game, especially if using gameplay mods.
Choose which skill trees Fate may draw perks from. Presets are editable; only eligible perks in enabled trees can be selected. Your purchased perks remain recorded if you change focus.
Change any of the 18 skills to make a custom focus. This also changes the default Spellbook school pool.
Spellbook follows selected spellcasting schools by default. Enchanting and Alchemy are separate skills. Use the Spellbook tab to control spell permissions.
v1.9.82 audit: multi-rank requirements and branching perk paths have been corrected. Previously purchased perks remain recorded even when they no longer satisfy a corrected prerequisite; the Director will not automatically remove them.
New level-one characters receive their saved race’s starting levels (15, 20 or 25). Continue updating skills to match the game; racial baselines are not reapplied after you have progressed.
Werewolf and Vampire Lord have separate perk trees. Earn their perk points in-game through feeding or Vampire Lord combat, then let Fate choose an available upgrade. These points do not use your ordinary level-up perks.
Update this number when Skyrim awards a transformation perk point.
If you make a skill Legendary, refund its purchased perk ranks, reset that skill to 15 and add the refunded points. This tracker asks for confirmation.
Perk purchases can also be checked or unchecked above in View and correct owned perks.
Track spells you have learned in Skyrim and see which ones your expedition permits. This does not learn or lock spells inside the game.
Creation spell ranks were cross-checked in v1.9.77; tome availability still depends on in-game conditions. See Quest Journal → Catalogue Health Report for the review.
Checks recorded spells and Fate rules only. Zero permitted spells may be intentional. Modded magic and equipment are not automatically detected.
The catalogue now includes quest-only and equipment-granted spells, each labelled where applicable. Vampire Lord powers, scrolls and staves are not normal spell-tome entries.
School restrictions are optional expedition rules. Known spells are recorded independently. Fate draws remain binding until you deliberately clear or replace them.
Keep this switched off for normal spellcasting. When enabled, each rule temporarily locks spells in one school from a chosen rank upwards until you record the linked quest as completed. Novice spells stay outside these rank locks. Existing school restrictions still apply. Creation spell ranks are reference guidance; verify against the game if modded.
Current progression uses recorded school skill levels, not character level. Novice spells remain available; Master spells require separate in-game verification.
Fate uses a quest already in your journal and a currently permitted school. Only one unfinished Fate-chosen quest restriction may be active at a time. Merely learning a spell never completes a quest.
Select a school to see spells. Tap an individual spell for its acquisition notes, learned status and favourite controls.
The catalogue is curated rather than exhaustive. Quest-only abilities, equipment-granted spells and Lesser Powers are labelled; powers do not follow school spell-rank restrictions. Add other edition-specific or modded spells here.
Keep track of your Words of Power and the shouts you have unlocked in Skyrim. Like the Spellbook, this is a manual expedition journal; it cannot read or alter the game.
Each shout contains three words. Mark Discovered after you learn a word in-game, then Unlocked when you can actually use it. Most word unlocks consume dragon souls, but story-granted words may be unlocked for free.
Shouts are separate from the five magic schools. Perk Focus and spell restrictions do not prohibit them. The tracker does not impose extra Fate restrictions.
The standard catalogue includes 20 base-game shouts, three Dawnguard shouts and four Dragonborn shouts. Mods can introduce additional ones.
Select a content group, then tap a shout to track its three words. Discovery and unlocking are recorded separately.
For content not included in the standard 27-shout catalogue.
Track what you encounter in Skyrim. Browse quests, mark them discovered, then complete them when finished.
Browse quests not yet discovered. Use Discover when you encounter one in Skyrim.
These filters only change the journal display. They do not change Fate's assignment rules. Legion and Stormcloak filters also include shared Civil War quests. Unclassified faction quests remain under Other / Unclassified.
Turn this off to find quests outside your Director settings. Recorded discoveries and completions remain visible regardless of those settings.
Live audit of recorded catalogue metadata. Duplicate titles are consolidated without deleting saved quest IDs. Counts describe coverage, not independently verified accuracy.
A holding area for quests you deliberately suspended. They remain in your expedition save and cannot be drawn until you unblock them. Faction and story exclusions appear separately and cannot be overridden here.
These quests are not manually blocked. The Director excludes them because of your recorded faction or story decisions. To change those decisions, use Director settings. Changing a decision cannot guarantee a quest is available in Skyrim.
Only discovered or individually approved, unfinished, unblocked quests from enabled content can be drawn. Undiscovered quests need explicit approval; the database cannot verify every quest requirement.
All quests remain searchable and completable. These switches only control what Fate may assign. Radiant assignments are tracked separately from faction story quests.
Undiscovered quests must be individually approved, even in Available and Mixed modes. Unverified requirements are never assumed satisfied.
Approving an undiscovered quest means you have checked it can be started in your current game. Approvals can be revoked in the Quest Journal.
Choose a side only after committing in Skyrim. Opposing quests are excluded automatically.
These groups are generally compatible with one another. Record your membership, or mark a group as declined if you do not want its questline assigned. Undecided does not prevent joining quests from being drawn.
If a quest is blocked by a bug, a missing prerequisite or a faction choice, suspend it and record the reason. The Director will exclude it from future draws until you unblock it.
Check your current objective pool and simulate 20 draws without assigning quests, changing progression or saving anything. A rehearsal is not a guarantee that every quest can be started in Skyrim.
Simulate up to 100 consecutive quest completions on a temporary copy of your progress. The rehearsal respects recorded prerequisites, faction exclusions, category switches and discovery approvals. It does not discover or approve new quests, change your character, or save anything.
A practical guide to your first expedition and the systems you'll return to later. Open only the chapters you need; none of these instructions changes your save or asks Fate to make a decision.
Example: A Wood Elf choosing Stealth Archer starts with the Wood Elf skill bonuses. Adding Destruction to the focus changes it to Custom; restoring the exact original trees restores the Stealth Archer preset. Equipment suggestions are optional, not forced restrictions.
The Arbiter tab governs which quests can enter Fate's assignment pool. Choose enabled content and quest categories, select a discovery mode, then use Save Director settings. A quest must pass the recorded restrictions to be drawn.
Set faction loyalties only after choosing a side in Skyrim; the Director then excludes opposing questlines. An unknown quest is never made eligible merely because it appears in the catalogue: you must discover it or explicitly approve it after checking in-game availability.
The Arbiter can also guide level-up attributes and eligible perk draws through Character. The Survivor's Choice / Fate's Choice / Shared Control modes belong specifically to the Spellbook, not to a single global control switch.
The Arbiter records and proposes decisions; it cannot operate Skyrim for you. You choose how many of these systems to use.
All contains undiscovered catalogue quests; Discovered holds accepted quests (including active assignments); Completed records finished quests. Manually suspended objectives are kept in the separate Blocked tab.
The catalogue cannot guarantee a quest is currently startable. Prerequisites, story branches and mod changes sometimes need you to confirm things in Skyrim. Approval is your confirmation, not an automatic unlock.
Update the saved character level and attributes to match your game. Use the Level-Up Director if you want Fate to choose from permitted attributes; apply its choice yourself in Skyrim.
Record skill increases and purchased perks in Character → Skills & Perks. Fate uses those recorded skill levels, perk prerequisites and your Perk Focus to find eligible perk draws. Changing focus does not delete recorded purchases or learned spells.
Racial starting skills are applied automatically only to a new, unprogressed character. For an established character, changing race preserves recorded skills unless you deliberately apply the racial starting-skill reset.
In Spellbook, mark spells learned in Skyrim. This is separate from whether a spell is currently permitted by your expedition's optional magic rules. With Follow Perk Focus enabled, the selected magic-school pool comes from your Character focus.
Survivor's Choice lets you choose permitted schools. Fate's Choice or Shared Control lets Fate choose; after selecting either mode, press Let Fate decide to generate the binding school selection. The mode and decision save separately. Quest-linked spell locks are optional.
In Shouts, track every Word of Power as Discovered when learned and Unlocked when available for use. Shouts are not governed by Perk Focus or Spellbook permissions. Some special shouts require all three words before they work.
Recorded decisions save automatically in your browser's local storage. Export expedition backup (.json) in Settings whenever you reach a meaningful milestone; keep that file somewhere safe. The export includes your character, quests, magic, shouts and Chronicle.
To move to a new downloaded HTML, browser, device or GitHub Pages site, open the destination and use Import an expedition to restore your JSON. Import replaces the destination's current expedition after confirmation, so export it first if needed.
The Chronicle records expedition decisions and provides Undo last change for the current session. Undo does not replace a separate backup. Local downloads and hosted pages may not share browser storage or synchronise automatically.
No eligible objectives? Check installed content in Settings, enabled quest categories and discovery mode under Arbiter, missing prerequisites, faction allegiance and manually blocked quests. The Arbiter's readiness test explains the current pool.
Fate's Choice shows no new magic decision? Select the mode, then press Let Fate decide. Your focus pool still applies until a binding draw has been made.
Progress missing in a newer file? Check whether you opened a different browser or file location, then restore a saved JSON backup. Saved expeditions do not automatically transfer between origins.
For version details, known limitations and release notes, see About The Fate Director below. The guide is informational only and works offline.
Choose the Skyrim edition you play, then check installed expansions and Creations. This determines the Director’s content pool; it does not detect your game installation.
Changing the edition suggests initial content choices. Select Save edition and installed content to apply them.
Automatic saving: Your expedition is stored in this browser’s local storage as you make recorded decisions. It is not written into your Skyrim save file.
Keep an export: Browser storage can be cleared, blocked or isolated between browsers, devices, website addresses and local-file locations. A JSON backup is your portable copy.
A hosted page and a downloaded HTML file may use different browser-storage locations. Opening the same expedition in two locations does not automatically synchronise their changes. JSON backups are ordinary readable files; store them securely.
Import replaces the expedition in this browser after you confirm. The Director can import compatible earlier version-1 expedition backups; unsupported or malformed files are rejected. Export your current progress first.
Starting a new expedition replaces local progress and requires two confirmations. Undo is session-based and is not a substitute for a saved backup.
Skyrim — The Fate Director is Survivor Incognito’s standalone expedition companion. The Arbiter of Fate is the name of the guiding presence behind Fate’s optional decisions, with its quest-decision controls under the Arbiter tab. You explore Skyrim; the Director helps you record progress and lets The Arbiter choose from eligible objectives and other decisions under rules you select.
Unofficial fan-made companion; not affiliated with or endorsed by Bethesda. No game files, mods or installation are required.
Depending on your selections: eligible quest assignments, level-up attributes, available perk choices, and optional magic permissions. You can also track factions, discovered and completed quests, perks, learned spells, Dragon Shouts and expedition history.
You choose when to accept decisions, how much authority Fate has, what you discover naturally and how faithfully to apply its suggestions. Starting playstyle equipment guidance is not an automatic restriction. The Director cannot read, edit or control your Skyrim save or game world.
Edition choices cover Original, Legendary, Special and Anniversary Edition, with selectable DLC and Creation content. The catalogue is curated rather than an exhaustive authoritative database. Some quest start conditions, acquisitions and modded variants still need in-game confirmation; the Director deliberately requires manual approval for uncertain undiscovered quests.
v2.0 application · Expedition backup schema v1 · Offline HTML · No account required · No connection to your Skyrim files. Updates and new file versions do not automatically sync progress across different browser storage locations.